Thursday, 6 August 2015

What about video game piracy?

Was searching for some information on video game piracy and stumbled upon this report by Arxan, an app protection company.

Turns out video games are pirated too.

As a non-gamer, I was not up to date with the volume of online games which are consumed, with knock-on effects on piracy. I figured it was nigh on impossible to pirate video games, and that this was a big factor in their success. As an industry, the video games market is of course bigger than both the music and movie industries.

Digging into the literature just now on video game piracy, and hope to find something more concrete. 

I'm interested in it as music is a big part of video games, with songs released through music-based video games, for example.

For now, Ruri (2013) shines a light on the video games industry as having adapted by diversifying revenue to subscription services for online communities for example. 

The music industry must similarly diversify revenues through not only licensing but by bundling music with other products etc.

Tweets @musicpiracyblog


Ruri, L. (2013). Business models and strategies in the video game industry: an analysis of Activision-Blizzard and Electronic Arts (Master's thesis).

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